Globulation 2

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It would be nice if Globulation 2 had...

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  1. Allow syntax highlighting of the new USL language

    Provide script editor syntax high-lighting (requires changing text editor widget). This should make the editor ingame a lot more appealing.

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      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • Allow users to choose which router to connect to

        With the new system (server -> routers), it would be nice if players could choose which router they'd like to use when they make a game (joining would use the one the creator made), rather than it determining it manually. It should also have an icon indicating where the router is located. UK, USA, AU etc

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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • Show which maps have already been downloaded

          With the new map sharing functionality, it would be nice if the game showed what maps you have already downloaded. Currently it shows all maps that are downloadable. Perhaps a button to change between ("all", "not downloaded", "downloaded")

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            planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • Indicate whether downloadable maps have fruit

            There is currently no way to tell whether a downloadable map has fruit in it. It would be nice if there were.

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              planned  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Multiple building selection and adjustment

              Multiple selection of buildings. This is an important one. Multiple buildings should be selectable. You should be able to do it two ways. The first is if you hold shift and click on multiple buildings, they are selected. The second way is if you hold the mosue button down when there isn't anything under the mouse pointer, you should be able to drag a box to a new location. All buildings that have all four corners within the box should get selected. When multiple selection is active, the right hand menu changes slightly. It should say how many buildings are…

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                1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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                  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                • Better landscape designs

                  Some spare but funny obstacles (as rifts, mountains, and so on) should be created with the use of a new resource type that is not harvested, and of a new tile; should be a small change, but should give more tactical options and a little improvement in map apparence

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                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • Better distribution of fruit to inns

                    fruits should be collected more evenly. Now one inn might get filled with 3 fruits to the max while a neighboring inn has no fruit at all or only one kind.

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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Restore the market functionality between allies

                      Check, debug and balance markets and market-related gameplay between allies.

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                      • Ingame donations to allies (or non allies) AOE styles

                        It shall be possible to donate wheat, wood, buildings and units. (donating wheat/wood with an extra building, donating buildings with a new button (donate to playerX) and donating units with an menu (donate 4 workers to playerX)

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                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • X and Y axis wrapping

                          I'd like to specify for my map if it should be wrapped horizontally (X axe) or vertically (Y axe), none of them or both like is now in every map. Why for? Mainly for campaign maps, but not only. You often want to create map with canvas, than you place stones, but still explorers may fly.

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                            0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • God actions (one time map wide effects)

                            We can have global effects. For instance, buildings providing prestige could recharge some global action capacities, which can be used globally. I can imagine:
                            * mass conversion (convert all units on an area of map)
                            * garden of eden (a nice way to recreate wheat !)
                            * holy forest (you always loved trees didn't you ?)
                            * mass depression (remove all happyness of units on an area of map)
                            * eye of god (reveal the whole map)

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