It would be nice if Globulation 2 had...

Roads

* Roads that increase movement speed and decrease hunger costs allowing units to move farther and faster.
* No enty roads to avoid the trafic jams between the buildings.
* Roads unplaceable before school lvl 2

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    Kieran PAdminKieran P (Admin, Globulation 2) shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    4 comments

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      • ChessTeachChessTeach commented  ·   ·  Flag as inappropriate

        Perhaps roads cannot be built, instead they appear when an area becomes heavily traveled.

        I heard someone mention that they were worried roads would lead to players covering their base in roads. I suggest roads become very expensive, maybe 5 stone per square. The speed bonus is nice, this way players really need to consider where they place their roads.

      • zenfurzenfur commented  ·   ·  Flag as inappropriate

        I'd like to add to this idea to let the road disappear if it isn't used, and upgrade if it is.
        By words "used" and "not used" I mean if for example 1000 times someone use road square, it'll upgrade, and if noone walk on it during for example 5 minutes, grass will dominate it.

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