Globulation 2

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It would be nice if Globulation 2 had...

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  1. Removing zones

    By right-clicking, it would be nice to remove the red / blue / yellow zone.
    Left click = create zone
    Right click = remove zone

    21 votes
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      4 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • Please create an AppData file

      Please consider writing and installing an AppData file with the application description and some screenshots, else Globulation 2 looks really bad in the GNOME and KDE Software Centers. We'd love to showcase more applications, but without the extra data file we can't. See http://people.freedesktop.org/~hughsient/appdata/ for details; thanks!

      Richard

      1 vote
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
      • New Building: Lighthouse

        As anyone wants a lighthouse with only 5 range that shoots a ray of
        light, the enemy takes 18 damage if enemy Warriors, 37 if enemy
        Explorers, 7 damage if enemy Archers.

        Catapults deal over 300 damage, the lighthouse's one lantern
        explode, Do these lanterns in lighthouse explode?

        Lighthouse:
        HP: 600 (1650 when Architecture researched)
        Attack: 10
        Range: 5
        Bonus: 8 vs. Warriors, 12 vs. Explorers

        1 vote
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          2 comments  ·  Flag idea as inappropriate…  ·  Admin →
        • New Building: Lighthouse

          The lighthouse is a building, If anyone wants this building, then lighthouse only shoots ray of light at a enemy, but had minimum
          of 2 range, It is weaker and vulnerable to Catapults, they deal
          over 500 damage.

          Warriors deal 20 damage to lighthouse, archers deal 2 damage.
          these lighthouse are motherfucking shit and can't kill archers.

          Also these lanterns explode if it is out of hit points, Rampage on
          these lighthouses, as they have bonus attack 3 vs. warriors, they
          have 14 vs. explorers too, Fuck lighthouses, 1500 HP is also the
          best, which also makes enemies harder to…

          2 votes
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            3 comments  ·  Flag idea as inappropriate…  ·  Admin →
          • Assault Flag

            I would like to see the creation of a new flag, an Assault Flag. Or, I would have the modification of the existing flag, the War Flag. What I propose is that the flag be made so that it can use both warriors and explorers.

            For me, the flag would read

            up to 20 warriors
            up to 20 explorers
            range of up to 10
            and ideally up to 5 workers (clearing)

            however, for balance (and to be more practicable)

            10 warriors
            10 explorers
            range 10

            Note: the explorers would have to be ground attack leveled to be used by the…

            1 vote
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              2 comments  ·  Flag idea as inappropriate…  ·  Admin →
            • Workers to collect most grown resources

              As far as I know, workers only take the nearest resources, and usually these aren't fully grown, so that they end up disappearing. Instead, workers should find the most grown resources and take them, as long it's possible and they're close enough.
              This way to collect resources would increase, specially, wheat's lifetime.

              5 votes
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                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • food sharing function

                What if workers and soldiers could interact socially like ants? Workers could "feed" soldiers during battle, or share their food with other workers upon contact. They would do the "picking up" movement simultaneously and some food reserves would be donated to the one in need. The rule might be that sharing only takes place when one of them has >90% food, and the other <40% or something. I'd love to see this principle! It would be like an "overall task" which basically all ground units can be asigned to: "sharer / non sharer / soldier supporter". There also could be…

                3 votes
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                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                • Some ideas

                  First of all thank you for this great game! I have some suggestions and ideas for many different things:

                  - Display health of buildings next to buildings. If a bar is too big one could use just one mark that turns from green over orange. Actually the smoke already is quite good, but comes when the building already is damaged to some bigger extent. Another alternative would be a little "repair symbol", as soon as something happened to the building. As far as I know you cannot upgrade a building as long as it is damaged - so it is…

                  1 vote
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                    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                  • an update option

                    a button in the options menu to upade to the latest stable release of the game (or latest beta if person is using)

                    1 vote
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                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Barbarians and Warriors

                      Barracks should have a new unit.
                      In the game there is a bar for Warrior, Worker, and explorers.
                      Well once you click the barrack you can decide to choose to make.

                      Once you enter the screen there are 2 bars.
                      The left side of the bar will be the warrior production determined by percent..
                      |----------------------------0-------------------------------|
                      <--Warriors-------------> <---------------Barbarian-->
                      The Second will be a Barbarian. Also determined by its
                      Here is its stats:
                      Armour: 25 minus 20 the last time they ate fruit at a inn.
                      Damage: 16-58, depending on training.
                      Vision Range:2
                      Hungry Threshold:40%
                      Speed: Slow

                      Even though the barbarian exceeds…

                      3 votes
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                        0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                      • A Well to increase fertility

                        A building whose cost is high (10 wood, 10 stone), to generate an area of fertility in two squares around.

                        1 vote
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                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                        • New Building: A Silo

                          Pretty simple; harvest materials and have a central place to put it. After its been harvested the resource can be dished out into other buildings. In my opinion, you should start with a silo, in which to put items.

                          It would slow the start-game down and provide more variety in startups; would also allow for a more strategic midgame - if your silo fills with wheat and no stone, you need to flush the wheat out before you can put more stone into the silo.

                          I freely admit this idea needs a bit of work (as overcomplication is a bit…

                          2 votes
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                            1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                          • Fishing.

                            Like weat, if you over fish, they die, and grow in stages. It would make the swimming pool more worth while.

                            11 votes
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                              2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                            • remove the cheat/bug

                              remove teh cheat or bug that is allowing people on the multiplayer server to place down your zones (dude kept putting forbidden zone over my food areas and writing messages to my screen with them)

                              4 votes
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                                2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • New building: Armoury

                                It's a building that upgrades armour on any type of unit. A level 1 armoury adds 5 armour to a unit,a level 2 armoury adds 10 armour to a unit,and a level 3 armoury adds 15 armour to a unit. Even workers may get armour.

                                3 votes
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                                  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • catapults

                                  A new unit that is very slow, and has a slow attack. In exchange for these weaknesses he does area damage and extra damage against buildings. I am not sure if this building should be able to swim.

                                  5 votes
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                                    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Right Click Erasing

                                    When selecting areas for clearing, guarding, etc. Right click should be used to erase the areas. This would allow players to give orders quicker and fix their mistakes in less time.

                                    12 votes
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                                      0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Remove Flags with Delete Key

                                      Pressing delete when a flag is selected should delete it. This would save alot of time.

                                      1 vote
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                                        1 comment  ·  Flag idea as inappropriate…  ·  Admin →
                                      • New Package: portable

                                        package a portable version for usb sticks and stuff like that.

                                        5 votes
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                                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                        • resident

                                          a smaller worker that lives in a building we can call a house, it can be upgraded to a warrior or worker in schools or camps at different levels of happyness (see below )
                                          you get 5 prestige for resident, counting the ones who convert to a warrior or worker. you can produce 2 resident per 2 resident but you can only produce as many as your total number of slots, 4 slots per a house. houses are the only things that produce residents but you start with two residents in you first 2 houses. the first (pre-made) residents don't…

                                          4 votes
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                                            2 comments  ·  Flag idea as inappropriate…  ·  Admin →
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