Hello Globulation 2 player. If you're here, it's probably because you have an idea about how to improve Globulation 2. Feel free to add new ideas and vote on existing ones.
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171 votes
New Building: Gates
Essentially this is a building which only the owner (and his ''accepted allies'') can walk through. Takes up four spaces, and is a bit weaker than 4 wall spaces. The purpose of the gate house is to act as a simple simalicrum of a true "gate", allowing the player to wrap his entire t... more
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149 votes
New Unit: Archer
I just want a ranged unit. I was thinking that they should have limited shots and then then need to run back to the archery range to refill. Also they should only be for support so a few weakness should be used. They cannot hit moving targets once they fire if the unit moves within a small amount... more
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85 votes
Paving Areas
Clearing areas don't work. To make them useful for not just keeping passages free but also improve building placement and upgrading i suggest the following:
http://www.globulation2.org/wiki/images/7/74/Paved.jpeg
turn them into paving areas.
* paving areas will get cleared if needed
* paving a... moreStatus: planned -
68 votes
Recall workers during an attack
One of the best features of AOE is the ability to call the workers into the town hall (or in Globulation 2's case, the swarm) by clicking a button, when they're being attacked. This minmizes casualties and doesn't block warriors from getting where they need to go
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63 votes
Auto clearing of resources needed to build
If I build a building over resources, it should just destroy the resources... or assign a worker to do so for me (from the construction pool if global management above is used). Equally this should be true for upgrading a building. If I destroy all my resources... well... I should have though ... more
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59 votes
Warrior conversion in hospitals
When a warrior --or any unit actually-- is about to die, it looks for a place in a friendly hospital. I suggest that if there is no such a place, the unit should get converted and reach an enemy hospital with free slots, instead of dying. This would increase the strategic importance of hospitals,... more
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58 votes
Campaigns and capture the flag
Give the globs a "divine" purpose of sorts. Achieve ultimate goals. Face off maps ready made. In other words add some excitemnt into a rather mundane game, but itis also important to keep the same thread. Offer some natural disasters weather and earth types.
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43 votes
Ability to record and playback a played game
* It should be possible to record games to a condensed record file and play them back.
** The recorded games start by with a save-game right at the start of recording and then list all of the orders that took place for each team. It should be simple enough to implement.
** There should be a menu ... moreStatus: under review -
43 votes
Earth
When an area is walked over frequently, the grass should turn to earth (can be in several stages). This also adds a gameplay element:
a) Resources can only grow on grass, so no resources will grow in your frequently walked areas (like your town!)
b) Buildings can only be placed on earth, so gra... more
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36 votes
Roads
* Roads that increase movement speed and decrease hunger costs allowing units to move farther and faster.
* No enty roads to avoid the trafic jams between the buildings.
* Roads unplaceable before school lvl 2 -
33 votes
Automining
A way to selecting a mining method for wheat and or trees. Once selected the program will auto assign the forbidden zones allowing farming. There should be at least 3 choices (rows, checkered, and knights distance(chess term)). This is important because it will lessen the micromanagement big time.
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33 votes
Ships
You could build a dock & ships could be built/upgraded on it.Cannons on it would fire at enemy ships and ship flags could make the ship go the the shore of that flag.
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26 votes
Resource Transplanting
Workers should be able to cultivate wheat, forest, algae and mine up new rock. This '''should''' be time consuming and use a lot of work, but this should be allowable. This would reduce concerns on over exploiting a resource, or having it all destroyed. However, doing so should be undesirable ... more
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25 votes
Worker Prioritization
The ability to split your worker force so that certian proportions ''prioritize'' certain activities over others (they will still do any activity). This is so that players don't need to micromanage unit distributions as they apply to specific buildings as much as is now generally required. It e... more
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23 votes
Yasgoon: Show Active Games
It should show active games when you are looking for people online, so if you see one or two people and an active game, you don't try to start a game with them.
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21 votes
Singularity Obelisks
We can have a new building, the singularity obelisk. It would allow any globule to instantly travel to any other obelisk. This would allow the unit to get a shorten way in some situations, for instance to go from one island to another.
This can be not-too-hardly implemented by modifiying the gra... more
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21 votes
Increase building hitpoints significantly
Buildings should be tougher than Globs. Really, just think about it. Stab a sword into a person and what happens? Stab a sword into an large wooden house and what happens? Which one is going to die first. Honestly, I don't think any buildings should have less than 400-500 hp (Though som... more
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19 votes
Abilitly to view games in progress
Have the abilitly in YOG to look at games in progress, and view ones in progress to see strategies, or just watch.
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19 votes
Utilize multicore/thread processes
We live in the 21st century ! Make AI (m.b some other parts too) use multiple cores/threads. 8 Nicowar periodicaly slug out X2 3800+.
